/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.util; import android.content.res.CompatibilityInfo; import android.content.res.Configuration; import android.os.*; /** * A structure describing general information about a display, such as its * size, density, and font scaling. * <p>To access the DisplayMetrics members, initialize an object like this: * <pre> DisplayMetrics metrics = new DisplayMetrics(); * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre> */ public class DisplayMetrics { /** * Standard quantized DPI for low-density screens. */ public static final int DENSITY_LOW = 120; /** * Standard quantized DPI for medium-density screens. */ public static final int DENSITY_MEDIUM = 160; /** * Standard quantized DPI for high-density screens. */ public static final int DENSITY_HIGH = 240; /** * The reference density used throughout the system. */ public static final int DENSITY_DEFAULT = DENSITY_MEDIUM; /** * The device's density. * @hide becase eventually this should be able to change while * running, so shouldn't be a constant. */ public static final int DENSITY_DEVICE = getDeviceDensity(); /** * The absolute width of the display in pixels. */ public int widthPixels; /** * The absolute height of the display in pixels. */ public int heightPixels; /** * The logical density of the display. This is a scaling factor for the * Density Independent Pixel unit, where one DIP is one pixel on an * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen), * providing the baseline of the system's display. Thus on a 160dpi screen * this density value will be 1; on a 120 dpi screen it would be .75; etc. * * <p>This value does not exactly follow the real screen size (as given by * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of * the overall UI in steps based on gross changes in the display dpi. For * example, a 240x320 screen will have a density of 1 even if its width is * 1.8", 1.3", etc. However, if the screen resolution is increased to * 320x480 but the screen size remained 1.5"x2" then the density would be * increased (probably to 1.5). * * @see #DENSITY_DEFAULT */ public float density; /** * The screen density expressed as dots-per-inch. May be either * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}. */ public int densityDpi; /** * A scaling factor for fonts displayed on the display. This is the same * as {@link #density}, except that it may be adjusted in smaller * increments at runtime based on a user preference for the font size. */ public float scaledDensity; /** * The exact physical pixels per inch of the screen in the X dimension. */ public float xdpi; /** * The exact physical pixels per inch of the screen in the Y dimension. */ public float ydpi; public DisplayMetrics() { } public void setTo(DisplayMetrics o) { widthPixels = o.widthPixels; heightPixels = o.heightPixels; density = o.density; densityDpi = o.densityDpi; scaledDensity = o.scaledDensity; xdpi = o.xdpi; ydpi = o.ydpi; } public void setToDefaults() { widthPixels = 0; heightPixels = 0; density = DENSITY_DEVICE / (float) DENSITY_DEFAULT; densityDpi = DENSITY_DEVICE; scaledDensity = density; xdpi = DENSITY_DEVICE; ydpi = DENSITY_DEVICE; } /** * Update the display metrics based on the compatibility info and orientation * NOTE: DO NOT EXPOSE THIS API! It is introducing a circular dependency * with the higher-level android.res package. * {@hide} */ public void updateMetrics(CompatibilityInfo compatibilityInfo, int orientation, int screenLayout) { boolean expandable = compatibilityInfo.isConfiguredExpandable(); boolean largeScreens = compatibilityInfo.isConfiguredLargeScreens(); // Note: this assume that configuration is updated before calling // updateMetrics method. if (!expandable) { if ((screenLayout&Configuration.SCREENLAYOUT_COMPAT_NEEDED) == 0) { expandable = true; // the current screen size is compatible with non-resizing apps. compatibilityInfo.setExpandable(true); } else { compatibilityInfo.setExpandable(false); } } if (!largeScreens) { if ((screenLayout&Configuration.SCREENLAYOUT_SIZE_MASK) != Configuration.SCREENLAYOUT_SIZE_LARGE) { largeScreens = true; // the current screen size is not large. compatibilityInfo.setLargeScreens(true); } else { compatibilityInfo.setLargeScreens(false); } } if (!expandable || !largeScreens) { // This is a larger screen device and the app is not // compatible with large screens, so diddle it. // Figure out the compatibility width and height of the screen. int defaultWidth; int defaultHeight; switch (orientation) { case Configuration.ORIENTATION_LANDSCAPE: { defaultWidth = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_HEIGHT * density + 0.5f); defaultHeight = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_WIDTH * density + 0.5f); break; } case Configuration.ORIENTATION_PORTRAIT: case Configuration.ORIENTATION_SQUARE: default: { defaultWidth = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_WIDTH * density + 0.5f); defaultHeight = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_HEIGHT * density + 0.5f); break; } case Configuration.ORIENTATION_UNDEFINED: { // don't change return; } } if (defaultWidth < widthPixels) { // content/window's x offset in original pixels widthPixels = defaultWidth; } if (defaultHeight < heightPixels) { heightPixels = defaultHeight; } } if (compatibilityInfo.isScalingRequired()) { float invertedRatio = compatibilityInfo.applicationInvertedScale; density *= invertedRatio; densityDpi = (int)((density*DisplayMetrics.DENSITY_DEFAULT)+.5f); scaledDensity *= invertedRatio; xdpi *= invertedRatio; ydpi *= invertedRatio; widthPixels = (int) (widthPixels * invertedRatio + 0.5f); heightPixels = (int) (heightPixels * invertedRatio + 0.5f); } } @Override public String toString() { return "DisplayMetrics{density=" + density + ", width=" + widthPixels + ", height=" + heightPixels + ", scaledDensity=" + scaledDensity + ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}"; } private static int getDeviceDensity() { // qemu.sf.lcd_density can be used to override ro.sf.lcd_density // when running in the emulator, allowing for dynamic configurations. // The reason for this is that ro.sf.lcd_density is write-once and is // set by the init process when it parses build.prop before anything else. return SystemProperties.getInt("qemu.sf.lcd_density", SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT)); } }